LitRPG

Blight of the Necromancer: #LitRPG Worth Reading #BookReview #fantasy #booklover

best in fantasy booksBlight of the Necromancer: Khthonia Book 3 by C. Rains.

The problem with this book is that it’s the last in the series. It was a pleasure getting lost in this fantasy world for the third time and as pleasurable as the first two times. What makes this stand out from other LitRPGs is that it’s a well-rounded and well-crafted novel. Many are just a series of battles, which isn’t my favorite kind of story. This one has a lot of character and emotion in it that keeps the story moving forward and pulls the reader farther into this made-up world.

Khthonia is familiar and new, which is an irresistible combination. Part of this made me very sad. Not many books get emotion out of me, so that’s a good thing. And I took something away at the end, about the true love. Maybe it’s not what the author meant, but I took it to mean something other than another person.

No one rational ever wants to play a bard, but Nora Quinn believed she could use her class’ skills of perception to her advantage as an investigator. As Essaerae the elven bard, she regrets picking the role now that the players are trapped in the dark realm of Khthonia. She desperately desires to go home, but her friends want to stay in the fantasy world, causing a rift in the party. To lift the Specter Plague curse from the land and win the game, the heroes must defeat the conniving necromancer. Yet he’s shadowing them with death the entire way.

Seeking the tools they need, Nora and her friends must survive perilous side quests and hordes of undead. The answer to how to slay the villain lies in the western ruins, but Nora is certain he is the only one who can get her home. And for that, he needs to stay alive.

Nora must choose between killing the necromancer and lifting the curse or siding with him and going home. Neither choice feels like a victory.

A fantasy LitRPG/GameLit for fans of table-top role-playing games.

Fantasy Worth Reading: Ravage of the Revenants #BookReview #LitRPG #fantasybooks #booklovers

Ravage of the Revenants by Christine Rains is the second book in the Khthonia series. Like the first, this novel transported me to a magical land with elves, giants, orcs, dwarves, fae, humans, and creatures. If you’re looking for an escape and an enjoyable one, get this book on your Kindle today.

The characters are well-formed with flaws and strengths. And, as it turns out in this sequel, they don’t all have the same goal. Not everyone in Nora’s party wants to get home.  They take us through the land and troubles of Khthonia through their stories.

As in any enthralling story, the plot thickens and builds to a fantastic battle. I doubt the author wrote this story with my favorite game world in mind (as mine is a computer game and not a tabletop game), but that’s what I picture as I read, and I love that.  Which means, you don’t have to be a gamer with dice to easily follow this story and the nuances.

The ending is satisfying and leaves a large crack for the next book in the series. I can’t wait for it! So, yes, I recommend this book.

Everyone knows if you split the party, the players will die.

But what if it’s the only way to discover who the villain might be?

Nora Quinn has spent years honing her mystery solving skills, and when the game calls for several days of gathering information, she’s excited to uncover who the evil necromancer is. She plays Essaerae, an elven bard who is at home with the aristocrats of Willowbright Woods and political maneuvering. Yet her friends are not. They’re enjoying their new lives trapped in the dark fantasy world of Khthonia and finding the way home is no longer a priority, especially if it means hours of tedious investigating.

Assassins set their sights on the heroes and undead attack the city. Someone on the esteemed Council is likely the necromancer, and to end the curse on Khthonia, the players must unmask them. Nora’s left to figure the puzzle out on her own. The problem is, if she splits from the party, she will die.

A fantasy LitRPG/GameLit for fans of table-top role-playing games.

#Fantasy Worth Reading: A Shudder of Specters #BookReview

If you’re looking for a delicious escape, Shudder of Specters: A Fantasy LitRPG Adventure by Christine Rains is a novel you’ll want to add to your Kindle ASAP.

The story is fun and fast-paced, and it was easy to place myself in the setting. The characters and plot caught my attention from page one and didn’t let go. Eagerly, I returned to this book every night and turned the pages longer than I should have (on a work night).

The premise: A usual game night turns into most players’ fantasy-actually living in the game world.

A fan of the Elder Scrolls, it was easy for me to slip into the world and envision the monsters, the adventure, and the characters. I’ve not read a book in this genre before but now I will look for more.

And great news! I know Christine Rains is about to publish the second book in this series. Awesome for me and my Kindle.

So, yes, I would recommend this book. A lot. Well, if you want to actually enjoy what you’re reading.  You can find it on AMAZON

In every one of their games, the bard dies first.

But this time, she may be the only one who can save them all.

Nora Quinn wants to play a bard like no other seen before, and the newest table-top role-playing game is the perfect chance to show off her skills. Yet when Nora and her friends find themselves in the dark fantasy world of Khthonia, she struggles to be any type of bard at all. There, things aren’t as straightforward as the games she’s used to playing.

If she and her friends want to get back to the real world, then Nora has to lift the curse plaguing Khthonia for over a century. The fate of the realm and their way home rest in Nora’s hands, but will she survive when the bard is always the first to die?

 

 

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