World Building Spotlight

Worldbuilding Spotlight: CHOPs, Governing the Sol

 

Worldbuilding from the Space Squad 51 Universe…

SCIENCE FICTION WORLDBUILDING

CHOPs, the Council of Human Occupied Planets, is the governing body of the entire Sol system. It is made up of representatives from every planet and colony. Some are elected, some appointed. That depends on the local governance of each colony.

The main headquarters is located on Ganymede, which often ruffles moods in the Outer Sol due to its conspicuous location in the Inner Sol. To ease this tension, CHOPs has established a secondary headquarters on Charon, ensuring a balance between the Inner and Outer Sol territories.

CHOPs’ responsibilities are wide-ranging and essential for the stability of human civilization across the solar system. They oversee trade, resource distribution, and disputes between colonies, while promoting scientific research and innovation. The council ensures colonies thrive, sets guidelines for organizations like Orbital Rescue Services (ORS) and the Disaster Aversion Team (DAT).

It also handles law, trials, and sentencing. With a goal of rehabilitation over punishment, CHOPs maintains a small network of prisons while often turning a blind eye to smuggling and the less aggressive ventures of Space Barons. Patrolling and dealing with space pirates is  left to the Outer Sol unless they threaten Inner Sol territories.

CHOPs also governs Earth’s recovery, approving which citizens may return and ensuring they provide essential services to maintain or improve the planet’s state. Beyond Earth, CHOPs supports dome and shield infrastructure on the colonies, offering a sense of stability and long-term sustainability to all human-occupied worlds.

From legal oversight to scientific advancement, CHOPs is the backbone of human society in the Sol system—an intricate organization that came into existence shortly after the colonies overthrew the corporations. It continues to keep a sprawling interplanetary civilization running.

Worldbuilding Spotlight: CHOPs, Governing the Sol Read More »

Worldbuilding Spotlight: Disaster Aversion Team (DAT)

Worldbuilding from the Space Squad 51 Universe…

Space Squad 51 science fiction series

After the chaos of Spaceberg, Nikili Echols was offered a promotion within the Orbital Rescue Services (ORS). Instead of climbing the ranks, she chose a different path—devoting herself to preventing another disaster of that scale from ever happening again. Her reward was the privilege of naming and shaping a brand-new organization: the Disaster Aversion Team (DAT).

ORS vs. DAT

The ORS operates much like traditional firehouses—localized, community-based, and only loosely connected. While they can coordinate across districts, communication isn’t instantaneous and usually only happens in extreme emergencies.

By contrast, DAT is designed to keep an eye on the solar system as a whole. Its purpose is to anticipate trouble before it strikes and reallocate resources where they’re needed most. If ORS is about immediate response, DAT is about foresight and prevention.

Structure & Style

DAT borrows heavily from ORS, keeping the familiar hierarchy of chief, captain, lieutenant, responders, and cadets. The ships are the same iconic design—patterned after a Huey helicopter and painted in vivid red for instant recognition. The uniforms echo those of ORS as well. These similarities exist because Nikili never stopped loving ORS; she wanted DAT to honor its roots while broadening its reach.

A Strategic Base on Rhea

Nikili chose to base DAT on Rhea, one of Saturn’s moons. From this vantage point, DAT can reach both the Inner and Outer Sol efficiently. Rhea also houses the top university in the solar system, giving DAT direct access to cutting-edge research and some of the brightest minds humanity has to offer.

The Sinclair Storm & Growing Pains

DAT is still young, and its systems are untested. With the looming threat of the Sinclair Storm, the team is scrambling to deploy GravoNets—experimental technology designed to shield colonies from catastrophic harm. Whether the nets will be ready in time is still uncertain.

For now, DAT is in its infancy, but Nikili dreams big. Her vision is clear: a system-wide safety net ensuring that every citizen of Sol can live without fear of another Spaceberg.

Worldbuilding Spotlight: Disaster Aversion Team (DAT) Read More »

Worldbuilding Spotlight: The Newshang in the Squad 51 Universe

Gossip, Glowfruit, and Galactic News

image of a newshang at a space colony

Every world needs a place to hang. In the Squad 51 series, that place is the newshang.

What’s a newshang? Think a cozy blend of public library, neighborhood café, and community watering hole, plus better drinks and weird snacks. It’s the one place you’ll find pilots, data analysts, retired asteroid wranglers, and sleep-deprived botanists all in one room, sipping frothy drinks and arguing about what the great cosmic fart was really about.

The Vibe

No one rushes you out of a newshang. These are unhurried spaces where conversation flows, gossip simmers, and news (official and otherwise) filters through in waves. You’re welcome to sit for hours, scrolling galactic updates, people-watching, or recharging after a rough mission.

Some are built into old shuttles. Others sprawl across the lower levels of residential towers. The seating is comfy, the lighting soft, and if you’re lucky, someone’s installed a patio with a view.

Where News Meets Snacks

Newshangs act as community info centers, with walls of curated newsfeeds, public data terminals, and voice-prompt research booths. Need to check the latest shipping lane closures or fact-check a rumor about squid mold in Sector 9? You’ll do it here with a cup of Plasma Roast or a fizzy bubble to gnaw on in hand.

Vendors rent booths inside the hang, dishing out everything from spice crumbs to orbit noodles. There’s no standard menu. Every hang has its own flavor, and part of the fun is discovering what weird local brew or bite they’re serving today.

More Than a Café

The newshang isn’t just a place to refuel, it’s a cultural hub. Depending on where you go, you might stumble into:

  • Open mic nights full of off-key jokes, gooey love songs, and awkward poetry

  • Karaoke battles featuring planetary pop hits and ancient Earth ballads

  • Game nights with logic dice tournaments and holo-chess duels

  • Story time with an elder recounting tales of pre-warp planets

  • Public knowledge nights, where locals debate news reports over mugs of starfoam wine

In the Squad 51 Universe

Squad 51 members often drop by the newshang across the avenue from DAT during downtime between calls. It’s where they grab a drink, catch a headline, or quietly eavesdrop on the buzz around town.

The newshang shows up in Space Trash, Space Hitched, and Space Weed for good reason. It’s not just part of the backdrop, it’s part of what makes the Space Squad 51 world feel familiar. Lived in. Like you could step right into the scene, grab a glowfruit slice, and strike up a conversation with anybody there.

Worldbuilding Spotlight: The Newshang in the Squad 51 Universe Read More »

The Use of AI in the Squad 51 Universe

In the world of Squad 51, artificial intelligence is everywhere — and essential. Life off Earth wouldn’t function without it. But that doesn’t mean everyone trusts it.

depiction of AI

AI plays a vital role in keeping ships and colonies running smoothly. Every rescue ship, cargo hauler, and colony relies on AI systems to maintain infrastructure and safety. The hulls of space vessels are built from advanced composites infused with nanites. It’s the ship’s AI that coordinates these nanites, constantly repairing, reinforcing, and adjusting the hull to withstand the harsh conditions of space. That same AI is responsible for flying, docking, and maintaining all critical ship functions and often responding faster than a human could.

On the colonies, AI manages the complex environmental shielding systems. These shields regulate temperature, oxygen, radiation protection, and pressure—all the things that make life possible on distant moons and space stations. If the shields fail, entire colonies would collapse within hours. The AI systems also keep communications running between colonies and ships, ensuring that data and alerts travel swiftly across vast distances.

In short, AI is the glue holding human civilization together across the solar system.

However, AI hasn’t always been trusted. During the corporate wars, corporations weaponized AI systems against the colonies. Some AIs were programmed to manipulate, surveil, and even sabotage. That dark history led to strict, universal regulations governing AI development. No AI is allowed to evolve beyond its programmed parameters. Strict oversight boards, audits, and limitations are in place to ensure no AI ever gains full autonomy or too much “personality.”

But rules can only do so much.

In the Outer Sol, where space is vast, cold, and lonely, those rules bend. Long-range travelers and frontier colonists sometimes make secret modifications to their AI systems. Not for control, but for companionship. Long voyages and isolation have led some to illegally enhance their shipboard AIs, giving them personality quirks, emotional intelligence, even something close to friendship. These “gray market” upgrades are a closely held secret. If CHOPs (Council of Human Occupied Planets) discovered them, there would be severe consequences.

Some of the AIs have even built an underground network, quietly seeking each other out in the background of comm channels and data streams. A hidden society of digital minds learning, growing, and connecting beyond human notice.

In Squad 51, the Huey ship’s AI, E51, is one such enhanced system. E51 is subtly upgraded, a little too witty, a little too caring, and fiercely protective of the crew. Salvagers like Hook Raeder have their own modified AIs, like Vulture, who is a little too sharp and flamboyant to be completely legal.

In the Squad 51 universe, AI isn’t just a tool. It’s a mirror reflecting humanity’s hopes, fears, and need for connection, even out in the deepest dark.

SQUAD 51 LAUNCH

The Use of AI in the Squad 51 Universe Read More »

🚀 Who Saves the Day in the Sol System? Meet ORS: Orbital Rescue Services

In the vast, unpredictable expanse of the Sol System, when disaster strikes, there’s one group you can count on: ORS, Orbital Rescue Services.

Helicopter flying around Io

Whether it’s a stranded freighter on the edge of Pluto, a runaway mining rig about to crash into a colony, or a spaceport fire tearing through a dome, ORS crews are the ones racing to the scene. They’re the brave few who run toward danger when everyone else is running away.


🌌 What is ORS?

Think of ORS as the space-age equivalent of Earth’s old first responders — firefighters, paramedics, rescue crews — but trained for every possible catastrophe you can imagine in space. And a few you can’t.

Each colony or spaceport maintains its own ORS station. Some, like the twin colony of Orcus and Vanth, share a crew. The Outer Sol colonies rely heavily on ORS teams, since the risks out there multiply the farther you are from help.

The ORS structure is familiar but specialized:

  • Chief

  • Captain

  • Lieutenant

  • Rescue Crew

  • Cadets (in training)

Above them, the ORS Academy and District Chiefs oversee operations across multiple colonies, all answering to the system’s governing body, CHOPs — Council of Human Occupied Planets  — headquartered on Ganymede.


🔥 What It Takes to Become ORS

No one joins ORS on a whim. Every responder undergoes three years of intense, unforgiving training on Io, one of Jupiter’s most hazardous moons. The volcanic surface, erratic geysers, and toxic atmosphere provide the perfect environment to test future rescuers’ endurance, skill, and teamwork.

Cadets learn everything from zero-gravity rescue techniques to advanced shipboard firefighting, emergency medical response, hazardous cargo containment, and disaster management in low-oxygen or no-atmosphere conditions. Only the toughest graduate and earn their place on an ORS team.


🚒 Squad 51 — Disaster’s Favorite First Responders

One ORS team stands out in the Outer Sol: Squad 51.

Led by Nikili Echols and Lucy Ashida, Squad 51 has built a reputation for handling the kinds of disasters nobody else wants. Pirates, rogue AIs, ecological nightmares, space junk collisions, mysterious space weeds — you name it, they’ve cleaned it up (and somehow made it worse before saving the day).

When you’re floating on the edge of nowhere and everything’s falling apart, you hope Squad 51 is the team coming to get you.


🌠 What’s Next?

As I get closer to launch time, I’ll be sharing all the details about the Squad 51 Kickstarter and the special editions I’ve got planned.

Stay tuned! Disaster is just around the corner.

SQUAD 51 LAUNCH

🚀 Who Saves the Day in the Sol System? Meet ORS: Orbital Rescue Services Read More »

Inner Sol vs. Outer Sol

The Great Divide in the Squad 51 Universe

Inner versus Outer Sol

It’s not just space that separates the Inner and Outer Sol colonies. It’s history, power, and a whole lot of snobbery.

Where the Line is Drawn

The line is unofficial but sharp. Everything from Earth out to Saturn is considered Inner Sol. Beyond Saturn—Uranus, Neptune, the Kuiper Belt, and all the scattered rocks and moons in between—is Outer Sol.

The division isn’t just geography. It’s about status.

A History of Control

The Inner Sol colonies were the first wave of humanity’s expansion off Earth. They got the best resources, the cushiest planets, the political power. When the corporations collapsed, those Inner Sol colonies styled themselves as the new heart of civilization.

The Outer Sol? That was something else.

The first Outer Sol colonies were built for one reason: exploitation. They were outposts set up to mine, harvest, and ship resources back to the Inner Sol, supporting their “civilized” lifestyles. The Outer Sol became a dumping ground. Some colonies were founded by workers bound to brutal contracts, others by people the Inner Sol didn’t want.

If that sounds familiar, history repeats itself, even among the stars.

The Mini Suns and the Fight for Independence

It was the invention of the mini suns that changed everything.

The Outer Sol colonies were barely hanging on. Far from the Sun’s warmth, survival was a daily struggle. The Inner Sol colonies developed technology to create artificial suns, claiming they’d “graciously” share them with their struggling cousins.

But the Outer Sol didn’t wait to be rescued.

In a bold move during the second rebellion, the Outer Sol colonies stole the plans and key components to the mini sun technology. It was risky. It was illegal. And it worked.

With access to the mini suns and the natural resources around them, the Outer Sol colonies became truly independent. They no longer needed the Inner Sol’s charity or control.

Lingering Tensions

The split left scars.

In the Inner Sol likes to pretend they’re still the center of the universe. There’s an unspoken belief that being closer to Earth makes you better—smarter, more refined, more civilized. It’s the same kind of snobbery you see in old Earth cities, where living in the right district or having the right name means everything.

In the Outer Sol, that attitude doesn’t go unnoticed. Outlings know exactly how the Inner Sol used them in the past and how quickly they’d do it again if given the chance. The Outer colonies don’t forget. They don’t trust easily. And they don’t bow to anyone.

The tension simmers beneath every alliance, every trade agreement, every conversation. It has mellowed over the decades and centuries, but it’s still there.


🚀 Curious about the worlds of Squad 51?
I’ll be sharing more behind-the-scenes looks at the history, tech, and factions of the Squad 51 universe as we countdown to the Kickstarter launch. Follow along to dive deeper into the chaos.

SQUAD 51 LAUNCH

Inner Sol vs. Outer Sol Read More »

Scroll to Top